Baldur’s Gate 3: All Companions Guide

Companions are an essential part of the roleplaying game genre, and those unique NPCs in Baldur’s Gate 3 may be one of the best in gaming history. They have spells and skills to help you navigate social situations or battles. In this guide, we will show you all companions that can join your party and adventure. Ultimately, it’s up to you to decide who is best for your play style and the story you want to tell in your Baldur’s Gate 3 Accounts.

Shadowheart

Class: Cleric
Race: High Half-Elf
Background: Acolyte
Diety: Shar
Origin Charcter: Yes
Romance: Yes
Location: On the beach next to the Abandoned Ruins, Act 1
Best Build: Cleric, Life Domain, Spellcasting, and Spear, or Simple Melee Weapon
Base Proficiencies: History, Insight, Religion, Medicine
Base Abilities: Strenght: 8, Dexterity 17, Constitution 14, Intelligence 13, Wisdom 13, Charisma 10
Initiative: +1
Movement Speed: 9m
Darkvision Range: 12m

Best incorporated as a ranged support character slinging surprisingly high-damage spells and healing from afar, Shadowheart is a power to be reckoned with. Her low AC and Dexterity make her an incredibly squishy Baldur’s Gate 3 Companion, but access to damage, support, and healing spells make her a very useful allrounder.

Astarion

Class: Rogue
Race: High Elf
Background: Charlatan
Origin Charcter: Yes
Romance: Yes
Location: Ravaged Beach next to the crashed Nautiloid ship, Act 1, Escape the Nautiloid Quest
Best Build: Rogue, Thief, Dual Wield Shortswords, Melee Build.
Base Proficiencies: Acrobatics, Deception, Performance, Perception, Persuasion, Sleight of Hand, Stealth
Base Abilities: Strenght: 8, Dexterity 17, Constitution 14, Intelligence 13, Wisdom 13, Charisma 10
Initiative: +3
Movement Speed: 9m
Darkvision Range: 12m

Astarion is an okay damage dealer made more effective by stacking successive sneak attacks. Outside of combat, Astarion’s skills in deception, persuasion, and lockpicking make him really useful for opening minds and doors. Moreso doors as they don’t rely on his less-than-stellar starting Charisma stat.

Gale

Class: Wizard
Race: Human
Background: Sage
Origin Charcter: Yes
Romance: Yes
Location: Roadside Cliffs Next to The Purple Portal Rune on the Rock Wall, Act 1
Best Build: Wizard, Evocation or Necromancy, Staves Weapons.
Base Proficiencies: Arcana, History, Investigation, Insight, Persuasion
Base Abilities: Strenght: 9, Dexterity 14, Constitution 15, Intelligence 16, Wisdom 11, Charisma 13
Initiative: +1
Movement Speed: 9m

Gale has access to some of the game’s best damaging and controlling spells. Rather than a jack of both trades, he’s far more effective as a master of either. You can choose his role based on your needs. Almost all of his skills rely on his intelligence stat and he can be handy as a researcher of magical items.

Wyll

Class: Warlock
Race: Human
Background: Folk Hero
Origin Charcter: Yes
Romance: Yes
Location: The Druid Grove, Act 1, Removing the Parasite Quest
Best Build: Warlock, The Fiend, Rapier Weapon, Primary Damage Eldritch Blast
Base Proficiencies: Arcana, History, Intimidation, Persuasion
Base Abilities: Strenght: 10, Dexterity 16, Constitution 14, Intelligence 8, Wisdom 10, Charisma 16
Initiative: Unknown
Movement Speed: 9m

Wyll’s high constitution means he’s capable of taking a hit and early access to the Eldritch Blast cantrip makes him a handy early-game damage dealer. He fits well in most parties and gains useful boosts from his high base Charisma. That also means he’s useful outside of combat when you need to do some sweet talking.

Lae’zel

Class: Fighter
Race: Githyanki
Background: Soldier
Origin Charcter: Yes
Romance: Yes
Location: The Ravaged Beach – north of the Roadside Cliffs, Act 1
Best Build: Fighter, Battle Master, with Greatsword or Dual Longswords
Base Proficiencies: Acrobatics, Athletics, Intimidation, Survival
Base Abilities: Strenght: 17, Dexterity 13, Constitution 14, Intelligence 11, Wisdom 12, Charisma 8
Initiative: +1
Movement Speed: 9m

Lae’zal’s stat spread makes her ideal as an up-front damage dealer whose bulk allows her to protect some of your more fragile allies. She starts off with the Greatweapon Fighting Style, which means early access to high-damage two-handed weapons. Her only reliable skill outside of combat is acrobatics as it plays off her high base Strength stat.

Karlach

Class: Barbarian
Race: Zariel Tiefling
Background: Outlander
Origin Charcter: Yes
Romance: Yes
Location: The Risen Road, Act 1, Hunt the Devil Quest
Best Build: Barbarian, Berserker, Great Axe, or Greatsword Weapon
Base Proficiencies: Intimidation, Survival, Perception, Athletics
Base Abilities: Strenght: 17, Dexterity 13, Constitution 14, Intelligence 11, Wisdom 12, Charisma 8
Initiative: +1
Movement Speed: 9m
Darkvision Range: 12m

Karlach has been described as a vengeance-seeking badass on the hunt for friendship and a chance to help the oppressed. If our DnD knowledge is sound, she will like to Rage.

Halsin

Class: Druid
Race: Wood Elf
Background: Unknown
Origin Character: No
Romance: Yes
Location: Shattered Sanctum, Act 1, Recruitable in Act 2 Last Light Inn, the Shadow-Cursed Lands in Act 2
Best Build: Circle of the Moon Druid, Spellcasting
Base Proficiencies: Unknown
Base Abilities: Strenght: 16, Dexterity 16, Constitution 16, Intelligence 12, Wisdom 18, Charisma 16
Initiative: +3
Movement Speed: 10,5m
Darkvision Range: 12m

Halsin is a Druid, who embodies an exquisite balance of great kindness and decisiveness. With profound experience and a keen understanding of nature and its inhabitants, he navigates the world with serenity, yet his insights reveal a profound connection to the intricate rhythms of life.

Jaheira

Class: Druid
Race: High Half-Elf
Background: Soldier
Origin Character: No
Romance: Yes
Location: Last Light Inn, the Shadowcursed Lands, Act 2
Best Build: Circle of the Moon Druid, Spellcasting
Base Proficiencies: Unknown
Base Abilities: Strenght: 15, Dexterity 14, Constitution 17, Intelligence 10, Wisdom 16, Charisma 15
Initiative: +2
Movement Speed: 9m
Darkvision Range: 12m

Jaheira is a Companion who is a Half High Elf and becomes available to join your party during Act 2. Found in the Shadow-Cursed Lands, she guards Last Light Inn and plays a key role in unraveling the mysteries of the absolute cult. With a strong background as both a soldier and a High Harper of Baldur’s Gate, Jaheira’s first-time introduction showcases her abilities as a Druid, highlighting her high constitution and proficiency in dual-wielding swords.

Minthara

Class: Paladin
Race: Drow
Background: Noble
Origin Character: No
Romance: Yes
Location: Shattered Sanctum, Act 1, Recrutable Shadoe-Cursed Lands Act 2
Best Build: Paladin, Oath of Vegance, Two-Handed Weapon, Spellcasting
Base Proficiencies: Athletics, Insight, Intimidation, Medicine, Persuasion, Religion
Base Abilities: Strenght: 15, Dexterity 12, Constitution 15, Intelligence 12, Wisdom 19, Charisma 16
Initiative: +6
Movement Speed: 9m
Darkvision Range: 24m

Minthara, a Drow Paladin, is driven to take down the Druid Grove in the name of the Absolute. You’ll encounter her early in the Goblin Camp, where she stands as one of the three leaders. Players have the choice to align with her, aiding in the destruction of the settlement and its Druids, or to oppose her by siding with Halsin.

Minsc

Class: Ranger
Race: Human
Background: Unknown
Origin Character: No
Romance: Unknown
Location: Unknown
Best Build: Gloom Stalker Ranger, Ranged Combat
Base Proficiencies: Unknown
Base Abilities: Strenght: 12, Dexterity 17, Constitution 13, Intelligence 8, Wisdom 15, Charisma 10
Initiative: Unknown
Movement Speed: 9m

As a popular returning character, Minsc will be returning as a Ranger. Currently, we don’t know where to find Minsc, but we will update this as soon as we find out more.

So, there you have it — that’s everything you need to know about the Companions in Baldur’s Gate 3. For more about the game, be sure to check our other content and guides at U4gm!

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