Unique Diablo 4 Items are some of the rarest and most specialized weapons and armor pieces and will only ever appear as a single item type with a single name. In this guide, we will show you all the Unique items and effects currently in the game.
Class-agnostic Uniques:
First, we’ve listed out all the Uniques that are usable by any class in the game. There are currently 21 class-agnostic Unique items in the game, but seven are so rare.
Banished Lord’s Talisman | Amulet | After you spend 300 of your Primary Resource, your next Core skill is guaranteed to Overpower. Your Critical Strikes that Overpower deal 80-120% X increased damage. |
Fists of Fate | Gloves | Your attacks randomly deal 1% to X% of their normal damage. |
Flickerstep | Boots | Each enemy you Evade through reduces your active Ultimate cooldown by 2-4 seconds, up to 10 seconds. |
Frostburn | Gloves | Lucky Hit: Up to an X% chance to Freeze enemies for 2 seconds. |
Godslayer Crown | Helm | When you stun, freeze, or immobilize an Elite enemy, or damage a boss, it pulls in nearby enemies. You deal 30-60% X increased damage to them for 3 seconds. This effect can only occur once every 12 seconds. |
Mother’s Embrace | Ring | If a Core Skill hits 4 or more enemies, X% of the Resource cost is refunded. |
Penitent Greaves | Boots | You leave behind a trail of frost that Chills enemies. You deal X% more damage to Chilled enemies. |
Razorplate | Chest Armor | Gain X Thorns. |
Soulbrand | Chest Armor | Your healing potion no longer heals instantly, instead it grants a Barrier for 200% of the healing for 4 seconds. While you have a Barrier, you gain 10-20% damage reduction. |
Tassets of the Dawning Sky | Pants | When you take damage from a non-physical damage type, you gain 6-10% maximum resistance to that damage type for 6 seconds. This effect can only apply to one damage type at a time. |
Temerity | Pants | Effects that heal you beyond 100% Life grant you a Barrier up to X% of your Maximum Life that lasts for 8 seconds. |
The Butcher’s Cleaver | One-handed Axe | Lucky Hit: When you Critically Strike an enemy you have up to a 100% chance to Fear and Slow them by X% for 4 seconds. |
Tibault’s Will | Pants | You deal 20-40% X increased damage while Unstoppable and for 4 seconds after. When you become Unstoppable, gain 50 of your Primary Resource. |
X’Fal’s Corroded Signet | Ring | Lucky Hit: Your damage over time effects have up to a 50% chance to erupt, dealing 5.0-6.0 damage of the same type to nearby enemies. |
Ahavarion Spear of Lycander | Staff | Gain a random Shrine effect for 10-20 seconds after killing an Elite enemy. Can only occur once every 30 seconds. |
Andariel’s Visage | Helm | Up to an X% chance to trigger a poison nova that applies X Poisoning damage over 5 seconds to enemies in the area. |
Doombringer | One-handed Sword | Lucky Hit: Up to an X% chance to deal X Shadow damage to surrounding enemies and reduce their damage done by 20% for 5 seconds. |
Harlequin Crest | Helm | Gain X% Damage Reduction. In addition, gain +4 Ranks to all Skills. |
Melted Heart of Selig | Amulet | Gain 30% Maximum Resource. In addition, when you take damage, drain X Resource for every 1% of Life you would have lost instead. |
Ring of Starless Skies | Ring | Each consecutive Core Skill cast reduces the Resource cost of your next Core Skill by X%, up to a maximum of 40%. |
The Grandfather | Two-handed Sword | Increases your Critical Strike Damage by X%. |
All Barbarian Uniques:
Below, we’ve listed out all of the Unique gear pieces that are only usable for the Barbarian class – 12 different Uniques available to them — the most of any class by one.
100,000 Steps | Boots | After gaining the final damage bonus from the Walking Arsenal Key Passive, you automatically cast Ground Stomp and gain X Fury. This cannot happen more than once every 15 seconds. |
Ancient’s Oath | Two-handed Axe | Steel Grasp launches 2 additional chains. Enemies that have been pulled by Steel Grasp take x30-x50% bonus damage from you for 3 seconds. |
Azurewrath | One-handed Sword | Lucky Hit: Your Core Skills have up to a 20% chance to freeze enemies for 3 seconds and deal X Cold damage to them. |
Battle Trance | Amulet | Increase Frenzy’s maximum stacks by 2. While you have maximum Frenzy, your other Skills gain X% increased Attack Speed. |
Fields of Crimson | Two-handed Sword | While using this weapon, damaging at least one enemy with Rupture creates a blood pool that inflicts X Bleeding damage over 6 seconds. Enemies standing in the pool take X% increased Bleeding damage. |
Gohr’s Devastating Grips | Gloves | Whirlwind explodes after it ends, dealing X% of the total Base damage dealt to surrounding enemies as Fire damage. |
Hellhammer | Two-handed Mace | Upheaval ignites the ground, Burning enemies for an additional X damage over 3 seconds. |
Overkill | Two-handed Mace | Death Blow creates a shockwave, dealing X% of its Base damage to enemies. Enemies who die to this effect also reset Death Blow’s Cooldown. |
Rage of Harrogath | Chest Armor | Lucky Hit: Up to a nX% chance to reduce the Cooldowns of your Non-Ultimate Skills by 1.5 seconds when you inflict Bleeding on Elites. |
Ramaladni’s Magnum Opus | One-handed Sword | Skills using this weapon deal X% increased damage per point of Fury you have, but you lose 2 Fury every second. |
Ring of Red Furor | Ring | After spending 100 Fury within 3 seconds, your next cast of Hammer of the Ancients, Upheaval, or Death Blow is a guaranteed Critical Strike and deals 10-30% (multiplicative damage) [X} bonus Critical Strike Damage |
Tuskhelm of Joritz the Mighty | Helm | When you gain Berserking while already Berserk, you have a 40-60% chance to become more enraged granting 15% (multiplicative damage) X increased damage, 2 Fury per second, and a 10% cooldown reduction |
All Druid Uniques:
Currently, Druids have 11 different Uniques available to them.
Airidah’s Inexorable Will | Ring | When casting an Ultimate Skill and again 5 seconds after, Pull in Distant enemies and deal 0.5-1.0 Physical damage to them. This damage is increased by 1% [X] per 1 point of Willpower you have. |
Dolmen Stone | Amulet | Casting Boulder while Hurricane is active will cause your boulders to rotate around you. |
Fleshrender | One-handed Mace | Debilitating Roar and Blood Howl deal X damage to Nearby Poisoned enemies. Deals increased damage based on how much Willpower you have |
Greatstaff of the Crone | Staff | Claw is now a Storm Skill and also casts Storm Strike at X% normal damage. |
Hunter’s Zenith | Ring | Gain a bonus when you kill with a Shapeshifting Skill. Werewolf: Your next Non-Ultimate Werebear Skill costs no Resource and has no Cooldown. Werebear: Your next Werewolf Skill will Heal you for X when damage is first dealt. |
Insatiable Fury | Chest Armor | Werebear form is now your true form, and you gain +2 Ranks to all Werebear Skills. |
Mad Wolf’s Glee | Chest Armor | Werewolf form is now your true form, and you gain +2 Ranks to all Werewolf Skills. |
Storm’s Companion | Pants | Your Wolf Companions are infused with the power of the storm, dealing Lightning damage and gaining the Storm Howl ability. |
Tempest Roar | Helm | Lucky Hit: Storm Skills have up to a X% chance to grant X Spirit. |
Vasily’s Prayer | Helm | Your Earth Skills are now also Werebear Skills and Fortify you for X. |
Waxing Gibbous | One-handed Axe | Gain Stealth for 2 seconds when killing enemies with Shred. Breaking Stealth with an attack grants Ambush, which guarantees Critical Strikes for X seconds. |
All Necromancer Uniques:
Currently, Necromancers have 11 different Uniques available to them.
Black River | One-handed Scythe | Corpse Explosion consumes up to 4 additional Corpses around the initial Corpse, dealing X% increased damage and with a X% larger radius per additional Corpse. |
Blood Artisan’s Cuirass | Chest Armor | When you pick up X Blood Orbs, a free Bone Spirit is spawned, dealing bonus damage based on your current Life percent. |
Blood Moon Breeches | Pants | Your Minions have a 3-7% chance to curse enemies. Enemies affected by at least 1 of your curses take 70% X (multiplicative damage) increased Overpower damage from you. |
Bloodless Scream | Two-handed Scythe | Your Darkness Skills Chill enemies for up to 100%. Lucky Hit: Your Darkness Skills have up to a 100% chance to generate X additional Essence against Frozen targets. Darkness skills deal x20-x50% bonus damage to Frozen enemies |
Deathless Visage | Helm | Bone Spear leaves behind echoes as it travels that explode, dealing X damage. Echoes deal increased damage based on your Critical Strike Bonus Damage stat |
Deathspeaker’s Pendant | Amulet | Blood Surge casts a mini nova on your Minions, dealing X damage. Damage is increased by 10% per target drained by the initial cast, up to 50%. |
Greaves of the Empty Tomb | Boots | Create desecrated ground beneath your Sever spectrers as they travel, damaging enemies for X Shadow damage over 2 seconds. |
Howl from Below | Gloves | Instead of detonating immediately, Corpse Explosion summons a Volatile Skeleton that charges at a random enemy and explodes. Corpse Explosion’s damage is increased by X%. |
Lidless Wall | Shield | Lucky Hit: While you have an active Bone Storm, hitting an enemy outside of a Bone Storm has up to a 5-25% chance to spawn an additional Bone Storm at their location. Each of your active Sacrifice bonuses increases the chance by 25% and the total number of additional Bone Storms you can have by +1 |
Ring of Mendeln | Ring | Lucky Hit: Up to a 10% chance to empower all of your Minions, causing the next attack from each to explode for X Physical damage. |
Ring of Sacrilegious Soul | Ring | Automatically activate the following equipped Skills on Corpses around you: Raise Skeleton every 1-2 seconds, Corpse Explosion every 1-2 seconds, Corpse Tendrils every 8-16 seconds. |
All Rogue Uniques:
Rogues have 11 different Uniques available to them.
Asheara’s Khanjar | Dagger | Hits with this weapon increase your Attack Speed by X% for 4 seconds, up to X%. |
Condemnation | Dagger | Your Core Skills deal X% increased damage when spending 3 Combo Points. Your Basic Skills using this weapon have a 30% chance to generate 3 Combo Points. |
Cowl of the Nameless | Helm | You gain X% increased Lucky Hit Chance against Crowd Controlled enemies. |
Eaglehorn | Bow | Penetrating Shot has a 30-80% chance to fire an arrow that bounces off walls and scenery. Damaging 5 enemies with Penetrating Shot will cause your next cast to make enemies hit Vulnerable for 3 seconds |
Eyes in the Dark | Pants | Unless it hits a Boss or Players, Death Trap will continue to re-arm itself until it kills an enemy. Death Trap deals 30-50% bonus damage and this Unique increases all damage to enemies affected by Trap Skill by 150%. However, Death Trap’s Cooldown is increased by X%. |
Grasp of Shadow | Gloves | Lucky Hit: Damaging a Vulnerable enemy with a Marksman or Cutthroat Skill has up to an X% chance to summon a Shadow Clone that mimics your attack. |
Scoundrel’s Leathers | Chest Armor | While you have unlimited Energy from Inner Sight, your Core Skills have a 60-80% chance to spawn Caltrops, Poison Trap, or Death Trap. |
Skyhunter | Bow | The first direct damage you deal to an enemy is a guaranteed Critical Strike. If you had maximum stacks of the Precision Key Passive when you cast a Core Skill, then that skill gains 10-20% bonus Critical Strike Damage and you gain 5-10 Energy. |
Windforce | Bow | Lucky Hit: Hits with this weapon have up to a 20-30% chance to deal double damage and Knock Back the target. |
Word of Hakan | Amulet | Your Rain of Arrows is always Imbued with all Imbuements at once. |
Writhing Band of Trickery | Ring | Casting a Subterfuge Skill leaves behind a Decoy Trap that continuously Taunts and lures enemies. The Decoy Trap explodes after 3 seconds dealing 2.0-3.0 Shadow damage. Can occur every 12 seconds. |
All Sorcerer Uniques:
Sorcerers have 11 different Uniques available to them.
Blue Rose | Ring | Lucky Hit: Damaging an enemy has up to a 30% chance of forming an exploding Ice Spike, dealing 0.25-0.35 Cold damage. Triple this chance if the enemy is Frozen. |
Esadora’s Overflowing Cameo | Amulet | Upon collecting Crackling Energy, there’s a 10% chance to release a lightning nova, dealing X Lightning damage. Lightning Nova deals additional damage based on your Intelligence stat. |
Esu’s Heirloom | Boots | Your Critical Strike Chance is increased by X% of your Movement Speed bonus. |
Flamescar | Wand | While Channeling Incinerate, you periodically shoot embers that are attracted to enemies, each dealing X Fire damage. |
Gloves of the Illuminator | Gloves | Fireball now bounces as it travels, exploding each time it hits the ground, but it’s explosion deals 35-25% less damage. |
Iceheart Brais | Pants | Enemies that die while Frozen have an X% chance to unleash a Frost Nova. |
Rainment of the Infinite | Chest | After using Teleport, Close enemies are Pulled to you and Stunned for X seconds, but Teleport’s Cooldown is increased by X%. |
Staff of Endless Rage | Staff | Every 3rd cast of FIreball launches 2 additional projectiles and deals 20-40% bonus damage. |
Staff of Lam Esen | Staff | Your cast of Charged Bolts have a 30-50% chance to be attracted to enemies and last 300% longer |
Tal Rasha’s Iridescent Loop | Ring | For each type of Elemental damage you deal, gain 10-15% [X] increased damage for 4 seconds. Dealing Elemental damage refreshes all bonuses. |
The Oculus | Wand | Gain the effect of the Teleport Enchantment for free. When you Evade using Teleport Enchantment, you are taken to a random location. |